



This post has been edited 28 times, last edit by "xLunax" (Apr 17th 2015, 3:42pm)
CHANGES IN PATCH 6.0.0


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CLASS RACES











FORCE POINTS




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WEAPONS


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BUILD - FULL DPS


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BUILD - DOUBLE ICY GRAVE


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BUILD - TALENT TREE















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BUILD - RUBIES

























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STATISTICS

Vigor - Increases your damage and healing. This is the basic damage stat, but the points comes only from your Equipment items.
Stamina - Increases your health points. Just like in case of Vigor, this stat can only rise with our Equipment items.
Proficiency - Increases our damage by percentage. This is the main damage statistic that should be focused the most. You can increase it with points, gear (glyphs) and potions. Proficiency is very important in all PVE aspects of the game. At late stage of the end-game, this stat should be above 80 points.
Brutality - Increases the damage by certain % per every lost percent of your enemies health. Basically: The lower HP your enemy has, the more damage you will deal. This stat is also very important, but you should aim for around 40 points at late end-game.
Determination - You will get Determination stacks each time you will receive damage. Stacks of Determination will increase your DPS. It is not recommended to invest in Determination in PVE. As a Mage you shouldn't receive damage in PVE at all (It's the tanks role). I keep this stat at 0 points.
Anger - Increases the speed of receiving wound complexity by your enemies. This stat is completely useless in PVE, so don't invest any points in Anger.
Vitality - Increases your health points by percentage. Basic health statistic that should be mainly focused with equipment (glyphs) statistics.
Willpower - Gives you immunity for crowd control and stun spells. This stat has no general use in PVE, however it is a very important Statistic for PVP. For PVE I keep this stat as low as possible.
Bloodlust - Heals you back by % of the damage you deal to your targets. Now this is a personal choice: many people keep this statistic at 0, as we have healers and potions to heal us, but some players keeps it around 10-20 points just for a little healing. However, you will need Bloodlust in Mausoleum of Sparks tries (30-40 minimum!)
Tenacity - Decreases the wounding rate. During the longer fights, you will have less chance to receive wound complexity, which means your healer will have a very hard time healing you! This statistic should be kept around 15-20 points, especially for higher Astral sectors.
Luck - Increases the chance of dealing critical hits. This is a very important Statistic but it cannot be increased that easly. You can only rise Luck up by: Rubies, Potent Elixirs and Draconic Relics.
Faith - Increases your mana pool. There is nothing to be done with this Stat and it only depends on the type of the Equipment we use. This post has been edited 21 times, last edit by "xLunax" (Apr 17th 2015, 3:52pm) with the following reason: Last spelling check!
SPECIAL ABILITIES

Martyr's Gift - Cast time: Instant, Cooldown: 2m, Restores your health.
Martyr's Guidance - Cast time: Instant, Cooldown: 5m, Restores 30% of your mana points.
Martyr's Salvation - Cast time: 12s, Cooldown: 10s, Restores your health and mana during the 12s praying. Can be used only out of combat.
Martyr's Protection - Cast time: Instant, Cooldown: 2m, Cancels all control effects (cc, stuns) and movement impairing effects (slow).
Gift of tensess - Resurrects a friendly target with 10% of health.
Sanctuary - Teleport you and your party to a safe spot. Great for astral when your party is failing and you want to save the ones that are still alive! The cast time is 10 seconds.
Invisibility - Makes you invisible for 5 seconds. Great escape skill! Also, the cast time is instant.This post has been edited 13 times, last edit by "xLunax" (Apr 17th 2015, 3:59pm)
REINCARNATION SKILLS


Rupture - Great for PVE gameplay, I always use this spell before casting my Elemental Surge so it reduces the cast time to 3 seconds!
Telekinetic Pull - Pulls your enemies within a 10 yard radius to one spot. Useful in PVE and PVP!
Fear - Causes your target to run away for 6 seconds.
Holy Shield - Surrounds you with a holy shield that absorbs damage for 6 seconds and dispels most control effects.This post has been edited 8 times, last edit by "xLunax" (Apr 17th 2015, 3:54pm)
POTIONS


Potent elixir of Luck - Increases your luck (Critical damage). Personally my favourite and I use this almost every time I need a potent elixir. When: Astral/Raid/CF/MOS
Potent elixir of Proficiency - Second on the list offensive potent elixir. Increases your proficiency. When: Astral/Raid/CF
Potent elixir of Vitality - Increases your Vitality (Health points). When: Astral/Raid/CF
Potent elixir of Tenacity - Increases your Tenacity points. When: Higher Astral sectors
Potent elixir of Bloodlust - Increases your Bloodlust. When: Mausoleum of Sparks

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CONCLUSION


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